Prospective Students
MASTER OF SCIENCE PROGRAM IN GAME TECHNOLOGY AND GAMIFICATION (INTERNATIONAL PROGRAM) (SPECIAL PROGRAMME)
Level | Master's |
Faculty | FACULTY OF INFORMATION AND COMMUNICATION TECHNOLOGY |
Website | http://www.ict.mahidol.ac.th |
Degree Designation
MASTER OF SCIENCE(GAME TECHNOLOGY AND GAMIFICATION)
Additional advantages of the programme
- Modern and comprehensive curriculum covering the latest technologies such as virtual reality, game consoles, and mobile platforms
- Encourage applications of game technology for developing innovations in various fields such as education, medicine, military, and services
- Focus on research in order to develop new knowledge
- International program preparing students for global markets
Admission Requirements
1. Hold a bachelor's degree in computer science, computer engineering, information technology, information and communication technology, or other related fields, from a university accredited by the Office of the Higher Education Commission. For other related fields, the applicant must have at least 15 credits of computer-related courses and have relevant work experience for at least 1 year. 2. Have a cumulative GPA of at least 2.75. 3. Submit a certificate of English proficiency that meets the requirements of the Faculty of Graduate Studies, Mahidol University. 4. Those who do not satisfy the above requirements may apply, subject to approval from the chair of the curriculum and the dean of the Faculty of Graduate Studies.
Curriculum Structure
Plan A2 | |||
Prerequisite Course | No Credit | ||
Required Courses | 15 | Credits | |
Elective Courses not less than | 9 | Credits | |
Thesis | 12 | Credits | |
Total not less than | 36 | Credits | |
Plan B | |||
Prerequisite Course | No Credit | ||
Required Courses | 15 | Credits | |
Elective Courses not less than | 15 | Credits | |
Thematic Paper | 6 | Credits | |
Total not less than | 36 | Credits |
Job option after graduation
- Game technology and gamification researcher
- Game designer
- Game developer
- Game analyst and tester
- Interactive or creative media producer
- Designer and developer of virtual reality simulators
- Multimedia developer
- Computer graphics developer
- Animation developer
Course Requirements
Plan A2
Prerequisite Courses | Credit | ||
ITCS503 : DESIGN AND ANALYSIS OF ALGORITHMS | 3 | ||
ITCS504 : COMPUTER SYSTEM ORGANIZATION AND ARCHITECTURE | 3 | ||
ITCS507 : MATHEMATICAL FOUNDATIONS FOR COMPUTER SCIENCE | 3 | ||
Required Courses | Credit | ||
ITGT511 : ALGORITHMS AND ARTIFICIAL INTELLIGENCE FOR COMPUTER GAMES | 3 | ||
ITGT521 : 3D GRAPHICS AND RENDERING | 3 | ||
ITGT531 : GAMIFICATION | 3 | ||
ITGT532 : GAME DESIGN AND DEVELOPMENT | 3 | ||
ITGT551 : GAME PRODUCTION MANAGEMENT AND MARKETPLACE | 2 | ||
ITGT582 : RESEARCH METHODOLOGY IN GAME TECHNOLOGY | 1 | ||
Elective Courses | Credit | ||
ITGT522 : VIRTUAL REALITY | 3 | ||
ITGT523 : COMPUTER VISION | 3 | ||
ITGT524 : ADVANCED ANIMATION FOR COMPUTER GAMES | 3 | ||
ITGT533 : GAME ENGINE DEVELOPMENT | 3 | ||
ITGT534 : TOOLS FOR COMPUTER GAMES | 3 | ||
ITGT541 : MULTIPLAYER ONLINE GAME DEVELOPMENT | 3 | ||
ITGT542 : GAME CONSOLE TECHNOLOGIES AND PROGRAMMING | 3 | ||
ITGT543 : MOBILE GAME PROGRAMMING | 3 | ||
ITGT552 : DIGITAL STORYTELLING AND MACHINIMA | 3 | ||
ITGT591 : SPECIAL TOPICS IN GAME TECHNOLOGY | 3 | ||
Thesis | Credit | ||
ITGT698 : THESIS | 12 |
Plan B
Prerequisite Courses | Credit | ||
ITCS503 : DESIGN AND ANALYSIS OF ALGORITHMS | 3 | ||
ITCS504 : COMPUTER SYSTEM ORGANIZATION AND ARCHITECTURE | 3 | ||
ITCS507 : MATHEMATICAL FOUNDATIONS FOR COMPUTER SCIENCE | 3 | ||
Required Courses | Credit | ||
ITGT511 : ALGORITHMS AND ARTIFICIAL INTELLIGENCE FOR COMPUTER GAMES | 3 | ||
ITGT521 : 3D GRAPHICS AND RENDERING | 3 | ||
ITGT531 : GAMIFICATION | 3 | ||
ITGT532 : GAME DESIGN AND DEVELOPMENT | 3 | ||
ITGT551 : GAME PRODUCTION MANAGEMENT AND MARKETPLACE | 2 | ||
ITGT582 : RESEARCH METHODOLOGY IN GAME TECHNOLOGY | 1 | ||
Elective Courses | Credit | ||
ITGT522 : VIRTUAL REALITY | 3 | ||
ITGT523 : COMPUTER VISION | 3 | ||
ITGT524 : ADVANCED ANIMATION FOR COMPUTER GAMES | 3 | ||
ITGT533 : GAME ENGINE DEVELOPMENT | 3 | ||
ITGT534 : TOOLS FOR COMPUTER GAMES | 3 | ||
ITGT541 : MULTIPLAYER ONLINE GAME DEVELOPMENT | 3 | ||
ITGT542 : GAME CONSOLE TECHNOLOGIES AND PROGRAMMING | 3 | ||
ITGT543 : MOBILE GAME PROGRAMMING | 3 | ||
ITGT552 : DIGITAL STORYTELLING AND MACHINIMA | 3 | ||
ITGT591 : SPECIAL TOPICS IN GAME TECHNOLOGY | 3 | ||
Thematic Paper | Credit | ||
ITGT697 : THEMATIC PAPER | 6 |
Programme Lecturer
- PROFESSOR PETER FEREED HADDAWY
- ASSOCIATE PROFESSOR CHOMTIP PORNPANOMCHAI
- ASSOCIATE PROFESSOR WORAPAN KUSAKUNNIRAN
- LECTURER PAWITRA LIAMRUK
- ASSISTANT PROFESSOR MORES PRACHYABRUED
- ASSISTANT PROFESSOR RAWESAK TANAWONGSUWAN
- LECTURER WUDHICHART SAWANGPHOL
- LECTURER SIRIPEN PONGPAICHET
- ASSISTANT PROFESSOR PREECHA TANGWORAKITTHAWORN
- ASSISTANT PROFESSOR JIDAPA KRAISANGKA
- LECTURER CHAIYONG RAGKHITWETSAGUL
- ASSISTANT PROFESSOR MORAKOT CHOETKIERTIKUL
- ASSISTANT PROFESSOR AKARA SUPRATAK
- LECTURER PETCH SAJJACHOLAPUNT
- LECTURER PISIT PRAIWATTANA