Prospective Students
MASTER OF SCIENCE PROGRAM IN GAME TECHNOLOGY AND GAMIFICATION (INTERNATIONAL PROGRAM) (SPECIAL PROGRAMME)
Level | Master's |
Faculty | FACULTY OF INFORMATION AND COMMUNICATION TECHNOLOGY |
Website | http://www.ict.mahidol.ac.th |
Degree Designation
MASTER OF SCIENCE(GAME TECHNOLOGY AND GAMIFICATION)
Additional advantages of the programme
- Modern and comprehensive curriculum covering the latest technologies such as virtual reality, game consoles, and mobile platforms
- Encourage applications of game technology for developing innovations in various fields such as education, medicine, military, and services
- Focus on research in order to develop new knowledge
- International program preparing students for global markets
Admission Requirements
1. Holding a Bachelor's degree or equivalent in Computer Science, Computer Engineering, Information Technology, Information and Communication Technology, Multimedia, Digital Media, Interactive Media, Game Design, eSports, or other related fields. 2. Have a cumulative GPA of not less than 2.75. 3. Other requirements shall follow those that specified by the Faculty of Graduate Studies. 4. Qualifications different from 2-3 may be considered by the Program Administrative Committee and the Dean of the Faculty of Graduate Studies.
Curriculum Structure
Plan 1.2 Academic (Course work and research) | |||
Prerequisite Course | No Credit | ||
Required Courses | 15 | Credits | |
Elective Courses not less than | 9 | Credits | |
Thesis | 12 | Credits | |
Elective Courses not less than | 36 | Credits | |
Plan 2 Profession | |||
Prerequisite Course | No Credit | ||
Required Courses | 15 | Credits | |
Elective Courses not less than | 15 | Credits | |
Independent Study | 6 | Credits | |
Total not less than | 36 | Credits |
Job option after graduation
- Researcher in Game Technology and Gamification
- Game Designer
- Game Developer
- Game Analyst and Game Tester
- Interactive/Creative Media Specialist
- Developer and Designer in Virtual Reality
- Multimedia Developer
- Developer in Computer Graphic
- Developer in Animation
Course Requirements
Plan A2
Prerequisite Courses | Credit | ||
ITCS503 : DESIGN AND ANALYSIS OF ALGORITHMS | 3 | ||
ITCS504 : COMPUTER SYSTEM ORGANIZATION AND ARCHITECTURE | 3 | ||
ITCS507 : MATHEMATICAL FOUNDATIONS FOR COMPUTER SCIENCE | 3 | ||
Required Courses | Credit | ||
ITGT511 : ALGORITHMS AND ARTIFICIAL INTELLIGENCE FOR COMPUTER GAMES | 3 | ||
ITGT521 : 3D GRAPHICS AND RENDERING | 3 | ||
ITGT531 : GAMIFICATION | 3 | ||
ITGT532 : GAME DESIGN AND DEVELOPMENT | 3 | ||
ITGT551 : GAME PRODUCTION MANAGEMENT AND MARKETPLACE | 2 | ||
ITGT583 : RESEARCH METHODOLOGY AND SEMINAR IN GAME TECHNOLOGY | 1 | ||
Elective Courses | Credit | ||
ITGT522 : VIRTUAL REALITY | 3 | ||
ITGT523 : COMPUTER VISION | 3 | ||
ITGT524 : ADVANCED ANIMATION FOR COMPUTER GAMES | 3 | ||
ITGT533 : GAME ENGINE DEVELOPMENT | 3 | ||
ITGT534 : TOOLS FOR COMPUTER GAMES | 3 | ||
ITGT541 : MULTIPLAYER ONLINE GAME DEVELOPMENT | 3 | ||
ITGT542 : GAME CONSOLE TECHNOLOGIES AND PROGRAMMING | 3 | ||
ITGT543 : MOBILE GAME PROGRAMMING | 3 | ||
ITGT552 : DIGITAL STORYTELLING AND MACHINIMA | 3 | ||
ITGT553 : VISUAL DESIGN FOR GAMES AND INTERACTIVE MEDIA | 3 | ||
ITGT591 : SPECIAL TOPICS IN GAME TECHNOLOGY | 3 | ||
Thesis | Credit | ||
ITGT698 : THESIS | 12 |
Plan B
Prerequisite Courses | Credit | ||
ITCS503 : DESIGN AND ANALYSIS OF ALGORITHMS | 3 | ||
ITCS504 : COMPUTER SYSTEM ORGANIZATION AND ARCHITECTURE | 3 | ||
ITCS507 : MATHEMATICAL FOUNDATIONS FOR COMPUTER SCIENCE | 3 | ||
Required Courses | Credit | ||
ITGT511 : ALGORITHMS AND ARTIFICIAL INTELLIGENCE FOR COMPUTER GAMES | 3 | ||
ITGT521 : 3D GRAPHICS AND RENDERING | 3 | ||
ITGT531 : GAMIFICATION | 3 | ||
ITGT532 : GAME DESIGN AND DEVELOPMENT | 3 | ||
ITGT551 : GAME PRODUCTION MANAGEMENT AND MARKETPLACE | 2 | ||
ITGT583 : RESEARCH METHODOLOGY AND SEMINAR IN GAME TECHNOLOGY | 1 | ||
Elective Courses | Credit | ||
ITGT522 : VIRTUAL REALITY | 3 | ||
ITGT523 : COMPUTER VISION | 3 | ||
ITGT524 : ADVANCED ANIMATION FOR COMPUTER GAMES | 3 | ||
ITGT533 : GAME ENGINE DEVELOPMENT | 3 | ||
ITGT534 : TOOLS FOR COMPUTER GAMES | 3 | ||
ITGT541 : MULTIPLAYER ONLINE GAME DEVELOPMENT | 3 | ||
ITGT542 : GAME CONSOLE TECHNOLOGIES AND PROGRAMMING | 3 | ||
ITGT543 : MOBILE GAME PROGRAMMING | 3 | ||
ITGT552 : DIGITAL STORYTELLING AND MACHINIMA | 3 | ||
ITGT553 : VISUAL DESIGN FOR GAMES AND INTERACTIVE MEDIA | 3 | ||
ITGT591 : SPECIAL TOPICS IN GAME TECHNOLOGY | 3 | ||
Thematic Paper | Credit | ||
ITGT696 : INDEPENDENT STUDY | 6 |
Programme Lecturer
- LECTURER WUDHICHART SAWANGPHOL (PROGRAMME DIRECTOR)
- PROFESSOR PETER FEREED HADDAWY
- ASSOCIATE PROFESSOR SUPPAWONG TUAROB
- ASSOCIATE PROFESSOR WORAPAN KUSAKUNNIRAN
- ASSISTANT PROFESSOR MORAKOT CHOETKIERTIKUL
- ASSISTANT PROFESSOR MORES PRACHYABRUED
- ASSISTANT PROFESSOR PREECHA TANGWORAKITTHAWORN
- ASSISTANT PROFESSOR AKARA SUPRATAK
- LECTURER CHAIYONG RAGKHITWETSAGUL
- ASSISTANT PROFESSOR JIDAPA KRAISANGKA
- LECTURER PATTANASAK MONGKOLWAT
- LECTURER PETCH SAJJACHOLAPUNT
- LECTURER SIRIPEN PONGPAICHET
- LECTURER PISIT PRAIWATTANA
- LECTURER TIPAJIN THAIPISUTIKUL
- ASSISTANT PROFESSOR THANAPON NORASET